Floating Shrine is an ambient glitch artist who required dreamlike visuals to match their futurist and classically-coded aesthetic. This required me to work with volumetric data to create clouds, as well as rendered stills for EP art on Spotify.
Jungle Gym was a large event featuring a host
of famous jungle drum-and-bass artists were
touring in New York City, each with millions
of listens on Spotify and Soundcloud. I
performed a 6hr set of visuals, mixing
realtime visuals with ones I had created in
other programs like Blender and Touchdesigner.
I perform monthly at Wonderville NYC, the
first all-independent arcade bar in Bushwick,
featuring over 30 custom-built free-to-play
games by members of the NYC games community
and around the world. As a video artist I
produce realtime visuals in sync with audio
with video mapping projection software,
Resolume.
An artist from Upstate New York needed visuals as
promotional material for a concert in addition to art
for an EP release. The former was created through RayTK
in TouchDesigner in addition to image editing via GLSL
TOPs. The latter was created in Blender, with a specific
focus on creating insteresting materials for the album
art.
The Overhead Bins, an indie rock group with over 50,000 listeners comissoned me for a music video for one of their unreleased songs. I used photogrammetry to capture the lead singer's face and create a model based on their photos. In addition to photogrammetry I used, I created Tornado effects and multiple renders of rigged characters playing soccer to fit the Playstation 1 aesthetic for my client.
Once the render was finished, I used Magic Music Visualizer to composite 2D graphics and art into the project, and Adobe Aftereffects to animate an additional camera and layer all the different kinds of media together.
Mellophobiac, A tri-state band needed animated art for two tracks on Spotify. The first project was a procedural animation, with the materials and object modifiers all being animated to create different effects within the visuals. Then, I synced it to their music via another modular software called Magic Music Visualizer.
This allowed me to edit the color, screenspace texture coordinates, and visuals based on the frequencies in the music as another layer to help fit the track. The second art involved me creating looping text that would scroll indefinitely. I quickly animated the the text in Aftereffects before using Resolume to create the background.