I primarily utilize Unity, Unreal Engine, and Blender to make games, in addition to having created curriculum to teach these programs to students. With experience in modeling, scripting, audio production and asset creation, I have experience with all aspects of game production. As a generalist, I have worked as a manager, modeler, and designer on the various indie projects and jobs described below. My different skillsets have allowed me to design more efficiently and communicate on teams of all different skillsets. I care about designing effective solutions toward all levels of the production pipeline.
As an instructor for Game-U i facilitate the education of students
from ages 6-18 in Game Design, 2d/3d Art, Animation, and Computer
Science. I instruct students through curriculum for Unity,
Construct, Godot, Blender, and independent coding projects within
Replit. In addition, I create the curriculum for these classes,
designing material for students with quantifiable goals within
lesson modules.
Being an educator not only in Game-U but also to teach Computer
Science at Picatinny Arsenal, I
have years of experience designing strategies to ensure knowledge
retention and proficiency.
A high paced motion driven game featuring the protaginist atop a hoverbaord within an everchanging environment.
Iguanamoth was my capstone project at NJIT in which I was able to manage a team of fellow student developers for three months during the course. In addition to detailing all of the financial information of a potential business, I ensured the different members of the team completed their tasks. To complete the project within the deadline I assigned everyone to features through a Scrum Board. I handled weekly reports about progress, in as well as some of the modeling in game.
Roll and weave through difficult obstacles and balancing acts.
A project for NJIT's 2022 Game Jam. Aethersphere was an action puzzle game featuring the player balancing a ball across difficult terrain. We quickly built out a series of levels and a sandbox for players to explore in. I designed a large section of the art assets within the game, in addition to the level design.